The Time Machine : Journey of a Hero

Download and complete this chart after reading the entire novel. (Word download)

 

Journey of a Hero

Elements

Evidence from

The Time Machine

 

Ordinary world 

~what the characterÕs life was like before they go off on a journey

~The hero is often very young or innocent and doesnÕt seem like someone who could do heroic things.

 

Call to adventure

~the moment where the hero is given a reason to go on a journey

~this is the inciting incident of the HeroÕs Journey

 

Mentor/guardian

~a character enters who guides the hero, offers advice or teaches the hero

~this character can be friendly or mean

~the mentor might not show up until after the threshold

 

Threshold

~the moment when things get very strange

~because this is the moment that the hero begins the journey and goes somewhere new and VERY different from his/her ordinary world

 

Allies (Friends)

~the hero meets allies (friends) who help him or her along the journey and may travel with the hero

 

 

Enemies (Foes)

~ the hero must face enemies (foes) who get in the way of him/her reaching their goal

 

 

Tests, Trials, Challenges, Obstacles

~along the journey, the hero is tested and challenged by things that make him/her change as a person, grow up, and learn something new

~this could also be things that get in the way of the Hero's goal

 

 

Approach to innermost cave

~the moment just before the biggest challenge of the journey

~the moment where the hero has to face a bad fear or deal with some part of their personality that gets in their way (flaws)

 

Great ordeal

~the biggest battle/challenge/test/ or trial of the heroÕs story

 

 

 

The road home

~there are often more challenges before the hero can get back home to the ordinary world

 

 

Return home with the elixir (reward)

~the hero goes back to the ordinary world with what they won as a reward or what they learned on their journey

~we see how much the hero has changed since the beginning of the story